The immediate impulse for good characters-and if you've spent a looooong time exploring Albion, you'll have the cash to back this up-is to take the 'good' way out on every decision, aka any decision made with the A button. You now need to start making the decisions that will allow Albion to both thrive and survive the incoming, shadowy threat. So now you've got a solid money-making machine and, if you're a good king or queen, you have the love of the people. True, you'll have to repair them periodically, but it's much easier and more profitable than fixing half of Albion. One addendum: Despite the fact that purchasing buildings is usually a bad idea, there are several mansions in Millfields that are worth buying, as each one will net an additional 17,000+ gold.6,500,000, earned over the span of a year, is necessary to avert catastrophe. When this happens they become aware of a coming threat that will wipe out most of the people of Albion, if they don't sufficiently prepare. Partway through the game, thanks to a combination of alliance-building and monster combat, your hero becomes the king or queen of Albion. A Quick Overview of the Money-Making Problem What about those poor, virtuous players who want to save their homeland from imminent destruction, however? This page is primarily for them, detailing methods of keeping the citizenry happy while also keeping them alive. Saving Albion as a tyrant is fairly easy, as there are lots of late-game options that are quite abhorrent, but which save tons of cash and give the treasury almost every piece of gold it needs. There are plenty of abhorrent options in Fable III, and though they'll make your character into a tyrant, he or she will also have a really easy time late in the game, assuming they don't steal from the treasury.Įvil characters have it made.
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